"name" "Project X"
"author" "DarkTemplar"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 2.5 est_setclipammo event_var(userid) 1 200"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Skull Hunting|hp +Money|drop your weapon|Long Jump|Teleport"
"skilldescr" "Skull Hunting|hp + money|drop your weapon|long jump|Teleport"
"skillcfg" "player_attacker|player_spawn|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.15;es_xrand wcs_sucxp 2 4|es_xsetinfo wcs_multiplier 0.30;es_xrand wcs_sucxp 4 6|es_xsetinfo wcs_multiplier 0.45;es_xrand wcs_sucxp 6 8|es_xsetinfo wcs_multiplier 0.60;es_xrand wcs_sucxp 8 12|es_xsetinfo wcs_multiplier 0.75;es_xrand wcs_sucxp 12 15"
"racealias_sk_add" "es_xsetinfo wcs_tmp 0;es es_xkeygetvalue wcs_tmp WCSuserdata event_var(attacker) skulls;es es_xif (server_var(wcs_tmp) = 0) then es_xsetinfo wcs_tmp 0;es_xmath wcs_tmp + 1;es es_xkeysetvalue WCSuserdata event_var(attacker) skulls server_var(wcs_tmp)"
"racealias_hb6" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es wcs_givexp event_var(attacker) server_var(wcs_sucxp) 0 0;racealias_sk_add;wcs_getlanguage wcs_lng wcs_lng_r_flamestrikea;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username) server_var(wcs_sucxp);es es_xtell event_var(attacker) #multi server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_flamestrikev;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 50) then racealias_hb6"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 50) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 200 0 255"
"skill2_setting" "es_xsetinfo wcs_hp 2;es_xrand wcs_money 8 8|es_xsetinfo wcs_hp 3;es_xrand wcs_money 16 16|es_xsetinfo wcs_hp 4;es_xrand wcs_money 24 24|es_xsetinfo wcs_hp 5;es_xrand wcs_money 32 32|es_xsetinfo wcs_hp 6;es_xrand wcs_money 40 40"
"racealias_hb5" "es es_xmath wcs_hp * server_var(wcs_skulls);es es_xmath wcs_money * server_var(wcs_skulls);es es_xif (server_var(wcs_hp) > 400) then es_xsetinfo wcs_hp 400;es est_health event_var(userid) + server_var(wcs_hp);es est_cash event_var(userid) + server_var(wcs_money);wcs_getlanguage wcs_lng wcs_lng_r_skullspawn;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_money) server_var(wcs_skulls);es es_xtell event_var(userid) #lightgreen : Your skulls made you spawn whit server_var(wcs_hp) HP, and server_var(wcs_money) money."
"skill2_cmd" "es es_xkeygetvalue wcs_skulls WCSuserdata event_var(userid) skulls;es es_xif (server_var(wcs_skulls) > 0) then racealias_hb5"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
"skill3_setting" "es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 52"
"racealias_reload" "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_var(userid) #multi #lightgreenYour ammo is #greengone;es es_xtell event_var(attacker) #multi #lightgreenYou have forced attacker to #greenReload"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_reload;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_DropWeapon event_var(userid) 1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_DropWeapon event_var(userid) 2;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_csay event_var(attacker) pull your weapon"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 300 3 20 10 0 255 15 5 255 10"
"skill4_setting" "es_xsetinfo wcs_multiplier 1.15|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.45|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.75"
"skill4_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #lightgreen: Long Jump activated!"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill5_setting" "es_xsetinfo wcs_range 600;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 900;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1050;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1200;es_xsetinfo wcs_fadetimer 0"
"skill5_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1"
"ultimate_cooldown" "25" |